Standard
WebRTC Multiplayer
Peer-to-peer matches with mesh networking. Direct connections with relay fallback for NAT traversal.
Neon Cube Combat
Battlezone-inspired physics, modular cubes with six attachment points, and the Cubefiguration system. Customize your cube with rockets, springs, weapons, and creative combinations. WebRTC multiplayer, draggable windows via the Modulon Engine, and zero downloads required.
Game Modes
Cubicide will launch with several play modes and experimental builds.
Standard
Peer-to-peer matches with mesh networking. Direct connections with relay fallback for NAT traversal.
Decentralized
Play on the decentralized network. Run nodes, stake, and participate in the CubeNet infrastructure.
Single Player
Practice your cube control skills offline. Test out the physics and Cubefiguration system before jumping into multiplayer.
Game Features
Six attachment points let you customize your cube with rockets, springs, weapons, and creative combinations. Battlezone-inspired handling with Gearbox controls, spin gear, and physics that let the super-cube float around the sub-cube.
Control your cube with Vortex mode, X lock, F focus, and C control. Manipulate the relationship between super-cube and sub-cube.
Drag, resize, and pop-out windows for Game, Chat, Gearbox, Inventory, and Cubefiguration. Customize your HUD layout.
No downloads, no installs. Play directly in your browser with WebGL rendering and WebRTC networking built in.
The windowed, detachable-panel framework powering Cubicide's HUD and tiny builds. Learn more at modulonengine.com.
Launch Status
Cubicide is being actively developed. The game will be playable here once it's ready. Follow @Cubicide_Game or check cubicide.com for updates.
➡ cubicide.app — Game portal (coming soon).
➡ cubicide.com — Main hub for updates and news.
➡ cubicide.net — Network documentation.
➡ modulonengine.com — Modulon Engine powering the Cubicide client.